forked from OpenWF/SpaceNinjaServer
		
	
							parent
							
								
									de9dfb3d71
								
							
						
					
					
						commit
						a31e293a6e
					
				@ -11,7 +11,6 @@
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  "administratorNames": [],
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					  "administratorNames": [],
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  "autoCreateAccount": true,
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					  "autoCreateAccount": true,
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  "skipTutorial": false,
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					  "skipTutorial": false,
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  "unlockAllSkins": false,
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  "fullyStockedVendors": false,
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					  "fullyStockedVendors": false,
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  "skipClanKeyCrafting": false,
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					  "skipClanKeyCrafting": false,
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  "spoofMasteryRank": -1,
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					  "spoofMasteryRank": -1,
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@ -334,16 +334,39 @@ export const getInventoryResponse = async (
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        });
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					        });
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    }
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					    }
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    if (config.unlockAllSkins) {
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					    const skinLookupTable: Record<number, string> = {};
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        const missingWeaponSkins = new Set(Object.keys(ExportCustoms));
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					    for (const key of Object.keys(ExportCustoms)) {
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        inventoryResponse.WeaponSkins.forEach(x => missingWeaponSkins.delete(x.ItemType));
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					        skinLookupTable[catBreadHash(key)] = key;
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        for (const uniqueName of missingWeaponSkins) {
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					    }
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            inventoryResponse.WeaponSkins.push({
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                ItemId: {
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					    for (const key of equipmentKeys) {
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                    $oid: "ca70ca70ca70ca70" + catBreadHash(uniqueName).toString(16).padStart(8, "0")
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					        if (key in inventoryResponse) {
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                },
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					            for (const equipment of inventoryResponse[key]) {
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                ItemType: uniqueName
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					                for (const config of equipment.Configs) {
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            });
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					                    if (config.Skins) {
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					                        for (let i = 0; i < config.Skins.length; i++) {
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					                            const skinId: string = config.Skins[i];
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					                            if (skinId.substring(0, 16) === "ca70ca70ca70ca70") {
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					                                const skinItemType = skinLookupTable[parseInt(skinId.substring(16), 16)];
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					                                const inventoryItem = inventoryResponse.WeaponSkins.find(
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					                                    x => x.ItemType == skinItemType
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					                                );
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					                                if (inventoryItem) {
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					                                    config.Skins[i] = inventoryItem.ItemId.$oid;
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					                                } else {
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					                                    config.Skins[i] = skinItemType;
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					                                    if (!ExportCustoms[skinItemType].alwaysAvailable) {
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					                                        logger.warn(
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					                                            `Get ${skinItemType} or you may loose your appearance on ${equipment.ItemType}`
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					                                        );
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					                                    }
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					                                }
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					                            }
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					                        }
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					                    }
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					                }
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					            }
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        }
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					        }
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    }
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					    }
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@ -77,6 +77,9 @@ export const sellController: RequestHandler = async (req, res) => {
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            requiredFields.add("CrewShipSalvagedWeaponSkins");
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					            requiredFields.add("CrewShipSalvagedWeaponSkins");
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        }
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					        }
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    }
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					    }
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					    if (payload.Items.WeaponSkins) {
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					        requiredFields.add("WeaponSkins");
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					    }
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    const inventory = await getInventory(accountId, Array.from(requiredFields).join(" "));
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					    const inventory = await getInventory(accountId, Array.from(requiredFields).join(" "));
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    // Give currency
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					    // Give currency
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@ -302,6 +305,11 @@ export const sellController: RequestHandler = async (req, res) => {
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            addFusionTreasures(inventory, [parseFusionTreasure(sellItem.String, sellItem.Count * -1)]);
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					            addFusionTreasures(inventory, [parseFusionTreasure(sellItem.String, sellItem.Count * -1)]);
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        });
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					        });
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    }
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					    }
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					    if (payload.Items.WeaponSkins) {
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					        payload.Items.WeaponSkins.forEach(sellItem => {
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					            inventory.WeaponSkins.pull({ _id: sellItem.String });
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					        });
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					    }
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    await inventory.save();
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					    await inventory.save();
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    res.json({
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					    res.json({
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@ -335,6 +343,7 @@ interface ISellRequest {
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        CrewShipWeapons?: ISellItem[];
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					        CrewShipWeapons?: ISellItem[];
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        CrewShipWeaponSkins?: ISellItem[];
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					        CrewShipWeaponSkins?: ISellItem[];
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        FusionTreasures?: ISellItem[];
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					        FusionTreasures?: ISellItem[];
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					        WeaponSkins?: ISellItem[];
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    };
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					    };
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    SellPrice: number;
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					    SellPrice: number;
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    SellCurrency:
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					    SellCurrency:
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@ -66,6 +66,7 @@ interface ItemLists {
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    VaultDecoRecipes: ListedItem[];
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					    VaultDecoRecipes: ListedItem[];
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    FlavourItems: ListedItem[];
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					    FlavourItems: ListedItem[];
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    ShipDecorations: ListedItem[];
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					    ShipDecorations: ListedItem[];
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					    WeaponSkins: ListedItem[];
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    //circuitGameModes: ListedItem[];
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					    //circuitGameModes: ListedItem[];
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}
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					}
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@ -107,7 +108,8 @@ const getItemListsController: RequestHandler = (req, response) => {
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        TechProjects: [],
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					        TechProjects: [],
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        VaultDecoRecipes: [],
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					        VaultDecoRecipes: [],
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        FlavourItems: [],
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					        FlavourItems: [],
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        ShipDecorations: []
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					        ShipDecorations: [],
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					        WeaponSkins: []
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        /*circuitGameModes: [
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					        /*circuitGameModes: [
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            {
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					            {
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                uniqueName: "Survival",
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					                uniqueName: "Survival",
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@ -298,11 +300,19 @@ const getItemListsController: RequestHandler = (req, response) => {
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        });
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					        });
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    }
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					    }
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    for (const [uniqueName, item] of Object.entries(ExportCustoms)) {
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					    for (const [uniqueName, item] of Object.entries(ExportCustoms)) {
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        res.miscitems.push({
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					        if (
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					            item.productCategory == "WeaponSkins" &&
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					            !uniqueName.startsWith("/Lotus/Types/Game/Lotus") && // Base Items
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					            !uniqueName.endsWith("ProjectileSkin") && // UnrealTournament ProjectileSkins
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					            !uniqueName.endsWith("Coat") // Frost Prime stuff
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					        ) {
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					            res.WeaponSkins.push({
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                uniqueName: uniqueName,
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					                uniqueName: uniqueName,
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            name: getString(item.name, lang)
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					                name: getString(item.name, lang),
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					                alwaysAvailable: item.alwaysAvailable
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            });
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					            });
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        }
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					        }
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					    }
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    for (const [uniqueName, upgrade] of Object.entries(ExportUpgrades)) {
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					    for (const [uniqueName, upgrade] of Object.entries(ExportUpgrades)) {
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        const mod: ListedItem = {
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					        const mod: ListedItem = {
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@ -21,7 +21,6 @@ export interface IConfig {
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    administratorNames?: string[];
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					    administratorNames?: string[];
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    autoCreateAccount?: boolean;
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					    autoCreateAccount?: boolean;
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    skipTutorial?: boolean;
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					    skipTutorial?: boolean;
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    unlockAllSkins?: boolean;
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    fullyStockedVendors?: boolean;
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					    fullyStockedVendors?: boolean;
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    skipClanKeyCrafting?: boolean;
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					    skipClanKeyCrafting?: boolean;
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    spoofMasteryRank?: number;
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					    spoofMasteryRank?: number;
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@ -128,7 +127,8 @@ export const configRemovedOptionsKeys = [
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    "fastClanAscension",
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					    "fastClanAscension",
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    "unlockAllFlavourItems",
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					    "unlockAllFlavourItems",
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    "unlockAllShipDecorations",
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					    "unlockAllShipDecorations",
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    "unlockAllDecoRecipes"
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					    "unlockAllDecoRecipes",
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					    "unlockAllSkins"
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];
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					];
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export const configPath = path.join(repoDir, args.configPath ?? "config.json");
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					export const configPath = path.join(repoDir, args.configPath ?? "config.json");
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@ -139,11 +139,6 @@ export const handleInventoryItemConfigChange = async (
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            case "WeaponSkins": {
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					            case "WeaponSkins": {
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                const itemEntries = equipment as IItemEntry;
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					                const itemEntries = equipment as IItemEntry;
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                for (const [itemId, itemConfigEntries] of Object.entries(itemEntries)) {
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					                for (const [itemId, itemConfigEntries] of Object.entries(itemEntries)) {
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                    if (itemId.startsWith("ca70ca70ca70ca70")) {
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                        logger.warn(
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                            `unlockAllSkins does not work with favoriting items because you don't actually own it`
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                        );
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                    } else {
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                    const inventoryItem = inventory.WeaponSkins.id(itemId);
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					                    const inventoryItem = inventory.WeaponSkins.id(itemId);
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                    if (!inventoryItem) {
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					                    if (!inventoryItem) {
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                        logger.warn(`inventory item WeaponSkins not found with id ${itemId}`);
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					                        logger.warn(`inventory item WeaponSkins not found with id ${itemId}`);
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@ -156,7 +151,6 @@ export const handleInventoryItemConfigChange = async (
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                        inventoryItem.IsNew = itemConfigEntries.IsNew;
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					                        inventoryItem.IsNew = itemConfigEntries.IsNew;
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                    }
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					                    }
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                }
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					                }
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                }
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                break;
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					                break;
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            }
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					            }
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            case "LotusCustomization": {
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					            case "LotusCustomization": {
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@ -526,6 +526,24 @@
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                        </div>
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					                        </div>
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                    </div>
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					                    </div>
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                </div>
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					                </div>
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					                <div class="row g-3 mb-3">
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					                    <div class="col-lg-6">
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					                        <div class="card" style="height: 400px;">
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					                            <h5 class="card-header" data-loc="inventory_weaponSkins"></h5>
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					                            <div class="card-body d-flex flex-column">
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					                                <form class="input-group mb-3" onsubmit="doAcquireEquipment('WeaponSkins');return false;">
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					                                    <input class="form-control" id="acquire-type-WeaponSkins" list="datalist-WeaponSkins" />
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					                                    <button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
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					                                </form>
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					                                <div class="overflow-auto">
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					                                    <table class="table table-hover w-100">
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					                                        <tbody id="WeaponSkins-list"></tbody>
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					                                    </table>
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					                                </div>
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					                            </div>
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					                        </div>
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					                    </div>
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					                </div>
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                <div class="card">
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					                <div class="card">
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                    <h5 class="card-header" data-loc="general_bulkActions"></h5>
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					                    <h5 class="card-header" data-loc="general_bulkActions"></h5>
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                    <div class="card-body">
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					                    <div class="card-body">
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@ -538,6 +556,7 @@
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                            <button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['SentinelWeapons']);" data-loc="inventory_bulkAddSentinelWeapons"></button>
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					                            <button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['SentinelWeapons']);" data-loc="inventory_bulkAddSentinelWeapons"></button>
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                            <button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['FlavourItems']);" data-loc="inventory_bulkAddFlavourItems"></button>
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					                            <button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['FlavourItems']);" data-loc="inventory_bulkAddFlavourItems"></button>
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                            <button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['ShipDecorations']);" data-loc="inventory_bulkAddShipDecorations"></button>
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					                            <button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['ShipDecorations']);" data-loc="inventory_bulkAddShipDecorations"></button>
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					                            <button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['WeaponSkins']);" data-loc="inventory_bulkAddWeaponSkins"></button>
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                            <button class="btn btn-primary" onclick="debounce(addMissingEvolutionProgress);" data-loc="inventory_bulkAddEvolutionProgress"></button>
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					                            <button class="btn btn-primary" onclick="debounce(addMissingEvolutionProgress);" data-loc="inventory_bulkAddEvolutionProgress"></button>
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                        </div>
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					                        </div>
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                        <div class="mb-2 d-flex flex-wrap gap-2">
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					                        <div class="mb-2 d-flex flex-wrap gap-2">
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@ -1093,10 +1112,6 @@
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                                        <input class="form-check-input" type="checkbox" id="skipTutorial" />
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					                                        <input class="form-check-input" type="checkbox" id="skipTutorial" />
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                                        <label class="form-check-label" for="skipTutorial" data-loc="cheats_skipTutorial"></label>
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					                                        <label class="form-check-label" for="skipTutorial" data-loc="cheats_skipTutorial"></label>
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                                    </div>
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					                                    </div>
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                                    <div class="form-check">
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                                        <input class="form-check-input" type="checkbox" id="unlockAllSkins" />
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                                        <label class="form-check-label" for="unlockAllSkins" data-loc="cheats_unlockAllSkins"></label>
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                                    </div>
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                                    <div class="form-check">
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					                                    <div class="form-check">
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                                        <input class="form-check-input" type="checkbox" id="fullyStockedVendors" />
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					                                        <input class="form-check-input" type="checkbox" id="fullyStockedVendors" />
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                                        <label class="form-check-label" for="fullyStockedVendors" data-loc="cheats_fullyStockedVendors"></label>
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					                                        <label class="form-check-label" for="fullyStockedVendors" data-loc="cheats_fullyStockedVendors"></label>
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@ -1495,6 +1510,7 @@
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    <datalist id="datalist-VaultDecoRecipes"></datalist>
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					    <datalist id="datalist-VaultDecoRecipes"></datalist>
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    <datalist id="datalist-FlavourItems"></datalist>
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					    <datalist id="datalist-FlavourItems"></datalist>
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    <datalist id="datalist-ShipDecorations"></datalist>
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					    <datalist id="datalist-ShipDecorations"></datalist>
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					    <datalist id="datalist-WeaponSkins"></datalist>
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    <datalist id="datalist-circuitGameModes">
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					    <datalist id="datalist-circuitGameModes">
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        <option>Survival</option>
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					        <option>Survival</option>
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        <option>VoidFlood</option>
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					        <option>VoidFlood</option>
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@ -599,6 +599,46 @@ function fetchItemList() {
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                        }
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					                        }
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                        itemMap[item.uniqueName] = { ...item, type };
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					                        itemMap[item.uniqueName] = { ...item, type };
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                    });
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					                    });
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					                } else if (type == "WeaponSkins") {
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					                    let beardNumber = 1;
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					                    let cutNumber = 13;
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					                    let adultHeadNumber = 1;
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					                    let headNumber = 1;
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					                    items.forEach(item => {
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					                        if (item.name == "") {
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					                            if (item.uniqueName.includes("/Beards/")) {
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					                                item.name = loc("code_drifterBeardName")
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					                                    .split("|INDEX|")
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					                                    .join(beardNumber.toString().padStart(3, "0"));
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					                                beardNumber++;
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					                            } else if (item.uniqueName.includes("/Hair/")) {
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					                                item.name = loc("code_cutName")
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					                                    .split("|INDEX|")
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					                                    .join(cutNumber.toString().padStart(3, "0"));
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			||||||
 | 
					                                cutNumber++;
 | 
				
			||||||
 | 
					                                if (cutNumber == 19) cutNumber = 21;
 | 
				
			||||||
 | 
					                            } else if (item.uniqueName.includes("/Heads/Adult")) {
 | 
				
			||||||
 | 
					                                item.name = loc("code_drifterFaceName")
 | 
				
			||||||
 | 
					                                    .split("|INDEX|")
 | 
				
			||||||
 | 
					                                    .join(adultHeadNumber.toString().padStart(3, "0"));
 | 
				
			||||||
 | 
					                                adultHeadNumber++;
 | 
				
			||||||
 | 
					                            } else if (item.uniqueName.includes("/Heads/")) {
 | 
				
			||||||
 | 
					                                item.name = loc("code_operatorFaceName")
 | 
				
			||||||
 | 
					                                    .split("|INDEX|")
 | 
				
			||||||
 | 
					                                    .join(headNumber.toString().padStart(3, "0"));
 | 
				
			||||||
 | 
					                                headNumber++;
 | 
				
			||||||
 | 
					                            } else {
 | 
				
			||||||
 | 
					                                item.name = item.uniqueName;
 | 
				
			||||||
 | 
					                            }
 | 
				
			||||||
 | 
					                        }
 | 
				
			||||||
 | 
					                        if (!item.alwaysAvailable) {
 | 
				
			||||||
 | 
					                            const option = document.createElement("option");
 | 
				
			||||||
 | 
					                            option.setAttribute("data-key", item.uniqueName);
 | 
				
			||||||
 | 
					                            option.value = item.name;
 | 
				
			||||||
 | 
					                            document.getElementById("datalist-" + type).appendChild(option);
 | 
				
			||||||
 | 
					                        }
 | 
				
			||||||
 | 
					                        itemMap[item.uniqueName] = { ...item, type };
 | 
				
			||||||
 | 
					                    });
 | 
				
			||||||
                } else {
 | 
					                } else {
 | 
				
			||||||
                    const nameToItems = {};
 | 
					                    const nameToItems = {};
 | 
				
			||||||
                    items.forEach(item => {
 | 
					                    items.forEach(item => {
 | 
				
			||||||
@ -1108,6 +1148,44 @@ function updateInventory() {
 | 
				
			|||||||
                document.getElementById("FlavourItems-list").appendChild(tr);
 | 
					                document.getElementById("FlavourItems-list").appendChild(tr);
 | 
				
			||||||
            });
 | 
					            });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            document.getElementById("WeaponSkins-list").innerHTML = "";
 | 
				
			||||||
 | 
					            data.WeaponSkins.forEach(item => {
 | 
				
			||||||
 | 
					                if (item.ItemId.$oid.startsWith("ca70ca70ca70ca70")) return;
 | 
				
			||||||
 | 
					                const datalist = document.getElementById("datalist-WeaponSkins");
 | 
				
			||||||
 | 
					                const optionToRemove = datalist.querySelector(`option[data-key="${item.ItemType}"]`);
 | 
				
			||||||
 | 
					                if (optionToRemove) {
 | 
				
			||||||
 | 
					                    datalist.removeChild(optionToRemove);
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                const tr = document.createElement("tr");
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    const td = document.createElement("td");
 | 
				
			||||||
 | 
					                    const name = itemMap[item.ItemType]?.name?.trim();
 | 
				
			||||||
 | 
					                    td.textContent = name || item.ItemType;
 | 
				
			||||||
 | 
					                    tr.appendChild(td);
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    const td = document.createElement("td");
 | 
				
			||||||
 | 
					                    td.classList = "text-end text-nowrap";
 | 
				
			||||||
 | 
					                    {
 | 
				
			||||||
 | 
					                        const a = document.createElement("a");
 | 
				
			||||||
 | 
					                        a.href = "#";
 | 
				
			||||||
 | 
					                        a.onclick = function (event) {
 | 
				
			||||||
 | 
					                            event.preventDefault();
 | 
				
			||||||
 | 
					                            document.getElementById("WeaponSkins-list").removeChild(tr);
 | 
				
			||||||
 | 
					                            reAddToItemList(itemMap, "WeaponSkins", item.ItemType);
 | 
				
			||||||
 | 
					                            disposeOfGear("WeaponSkins", item.ItemId.$oid);
 | 
				
			||||||
 | 
					                        };
 | 
				
			||||||
 | 
					                        a.title = loc("code_remove");
 | 
				
			||||||
 | 
					                        a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M135.2 17.7L128 32H32C14.3 32 0 46.3 0 64S14.3 96 32 96H416c17.7 0 32-14.3 32-32s-14.3-32-32-32H320l-7.2-14.3C307.4 6.8 296.3 0 284.2 0H163.8c-12.1 0-23.2 6.8-28.6 17.7zM416 128H32L53.2 467c1.6 25.3 22.6 45 47.9 45H346.9c25.3 0 46.3-19.7 47.9-45L416 128z"/></svg>`;
 | 
				
			||||||
 | 
					                        td.appendChild(a);
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    tr.appendChild(td);
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                document.getElementById("WeaponSkins-list").appendChild(tr);
 | 
				
			||||||
 | 
					            });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            const datalistEvolutionProgress = document.querySelectorAll("#datalist-EvolutionProgress option");
 | 
					            const datalistEvolutionProgress = document.querySelectorAll("#datalist-EvolutionProgress option");
 | 
				
			||||||
            const formEvolutionProgress = document.querySelector('form[onsubmit*="doAcquireEvolution()"]');
 | 
					            const formEvolutionProgress = document.querySelector('form[onsubmit*="doAcquireEvolution()"]');
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
@ -75,6 +75,10 @@ dict = {
 | 
				
			|||||||
    code_funded: `[UNTRANSLATED] Funded`,
 | 
					    code_funded: `[UNTRANSLATED] Funded`,
 | 
				
			||||||
    code_replays: `[UNTRANSLATED] Replays`,
 | 
					    code_replays: `[UNTRANSLATED] Replays`,
 | 
				
			||||||
    code_stalker: `Stalker`,
 | 
					    code_stalker: `Stalker`,
 | 
				
			||||||
 | 
					    code_cutName: `Frisur: |INDEX|`,
 | 
				
			||||||
 | 
					    code_drifterBeardName: `Drifter-Bart: |INDEX|`,
 | 
				
			||||||
 | 
					    code_drifterFaceName: `Drifter-Gesicht: |INDEX|`,
 | 
				
			||||||
 | 
					    code_operatorFaceName: `Operator-Gesicht: |INDEX|`,
 | 
				
			||||||
    code_succChange: `Erfolgreich geändert.`,
 | 
					    code_succChange: `Erfolgreich geändert.`,
 | 
				
			||||||
    code_requiredInvigorationUpgrade: `[UNTRANSLATED] You must select both an offensive & utility upgrade.`,
 | 
					    code_requiredInvigorationUpgrade: `[UNTRANSLATED] You must select both an offensive & utility upgrade.`,
 | 
				
			||||||
    login_description: `Melde dich mit deinem OpenWF-Account an (denselben Angaben wie im Spiel, wenn du dich mit diesem Server verbindest).`,
 | 
					    login_description: `Melde dich mit deinem OpenWF-Account an (denselben Angaben wie im Spiel, wenn du dich mit diesem Server verbindest).`,
 | 
				
			||||||
@ -112,6 +116,7 @@ dict = {
 | 
				
			|||||||
    inventory_boosters: `Booster`,
 | 
					    inventory_boosters: `Booster`,
 | 
				
			||||||
    inventory_flavourItems: `<abbr title="Animationssets, Glyphen, Farbpaletten usw.">Sammlerstücke</abbr>`,
 | 
					    inventory_flavourItems: `<abbr title="Animationssets, Glyphen, Farbpaletten usw.">Sammlerstücke</abbr>`,
 | 
				
			||||||
    inventory_shipDecorations: `Schiffsdekorationen`,
 | 
					    inventory_shipDecorations: `Schiffsdekorationen`,
 | 
				
			||||||
 | 
					    inventory_weaponSkins: `Skins`,
 | 
				
			||||||
    inventory_bulkAddSuits: `Fehlende Warframes hinzufügen`,
 | 
					    inventory_bulkAddSuits: `Fehlende Warframes hinzufügen`,
 | 
				
			||||||
    inventory_bulkAddWeapons: `Fehlende Waffen hinzufügen`,
 | 
					    inventory_bulkAddWeapons: `Fehlende Waffen hinzufügen`,
 | 
				
			||||||
    inventory_bulkAddSpaceSuits: `Fehlende Archwings hinzufügen`,
 | 
					    inventory_bulkAddSpaceSuits: `Fehlende Archwings hinzufügen`,
 | 
				
			||||||
@ -121,6 +126,7 @@ dict = {
 | 
				
			|||||||
    inventory_bulkAddFlavourItems: `[UNTRANSLATED] Add Missing Flavour Items`,
 | 
					    inventory_bulkAddFlavourItems: `[UNTRANSLATED] Add Missing Flavour Items`,
 | 
				
			||||||
    inventory_bulkAddShipDecorations: `[UNTRANSLATED] Add Missing Ship Decorations`,
 | 
					    inventory_bulkAddShipDecorations: `[UNTRANSLATED] Add Missing Ship Decorations`,
 | 
				
			||||||
    inventory_bulkAddEvolutionProgress: `Fehlende Incarnon-Entwicklungsfortschritte hinzufügen`,
 | 
					    inventory_bulkAddEvolutionProgress: `Fehlende Incarnon-Entwicklungsfortschritte hinzufügen`,
 | 
				
			||||||
 | 
					    inventory_bulkAddWeaponSkins: `[UNTRANSLATED] Add Missing Skins`,
 | 
				
			||||||
    inventory_bulkRankUpSuits: `Alle Warframes auf Max. Rang`,
 | 
					    inventory_bulkRankUpSuits: `Alle Warframes auf Max. Rang`,
 | 
				
			||||||
    inventory_bulkRankUpWeapons: `Alle Waffen auf Max. Rang`,
 | 
					    inventory_bulkRankUpWeapons: `Alle Waffen auf Max. Rang`,
 | 
				
			||||||
    inventory_bulkRankUpSpaceSuits: `Alle Archwings auf Max. Rang`,
 | 
					    inventory_bulkRankUpSpaceSuits: `Alle Archwings auf Max. Rang`,
 | 
				
			||||||
@ -209,7 +215,6 @@ dict = {
 | 
				
			|||||||
    cheats_dontSubtractVoidTraces: `Void-Spuren nicht verbrauchen`,
 | 
					    cheats_dontSubtractVoidTraces: `Void-Spuren nicht verbrauchen`,
 | 
				
			||||||
    cheats_dontSubtractConsumables: `Verbrauchsgegenstände (Ausrüstung) nicht verbrauchen`,
 | 
					    cheats_dontSubtractConsumables: `Verbrauchsgegenstände (Ausrüstung) nicht verbrauchen`,
 | 
				
			||||||
    cheats_unlockAllShipFeatures: `Alle Schiffs-Funktionen freischalten`,
 | 
					    cheats_unlockAllShipFeatures: `Alle Schiffs-Funktionen freischalten`,
 | 
				
			||||||
    cheats_unlockAllSkins: `Alle Skins freischalten`,
 | 
					 | 
				
			||||||
    cheats_unlockAllCapturaScenes: `Alle Photora-Szenen freischalten`,
 | 
					    cheats_unlockAllCapturaScenes: `Alle Photora-Szenen freischalten`,
 | 
				
			||||||
    cheats_universalPolarityEverywhere: `Universelle Polarität überall`,
 | 
					    cheats_universalPolarityEverywhere: `Universelle Polarität überall`,
 | 
				
			||||||
    cheats_unlockDoubleCapacityPotatoesEverywhere: `Orokin Reaktor & Beschleuniger überall`,
 | 
					    cheats_unlockDoubleCapacityPotatoesEverywhere: `Orokin Reaktor & Beschleuniger überall`,
 | 
				
			||||||
 | 
				
			|||||||
@ -74,6 +74,10 @@ dict = {
 | 
				
			|||||||
    code_funded: `Funded`,
 | 
					    code_funded: `Funded`,
 | 
				
			||||||
    code_replays: `Replays`,
 | 
					    code_replays: `Replays`,
 | 
				
			||||||
    code_stalker: `Stalker`,
 | 
					    code_stalker: `Stalker`,
 | 
				
			||||||
 | 
					    code_cutName: `Cut |INDEX|`,
 | 
				
			||||||
 | 
					    code_drifterBeardName: `Drifter Beard |INDEX|`,
 | 
				
			||||||
 | 
					    code_drifterFaceName: `Drifter Visage |INDEX|`,
 | 
				
			||||||
 | 
					    code_operatorFaceName: `Operator Visage |INDEX|`,
 | 
				
			||||||
    code_succChange: `Successfully changed.`,
 | 
					    code_succChange: `Successfully changed.`,
 | 
				
			||||||
    code_requiredInvigorationUpgrade: `You must select both an offensive & utility upgrade.`,
 | 
					    code_requiredInvigorationUpgrade: `You must select both an offensive & utility upgrade.`,
 | 
				
			||||||
    login_description: `Login using your OpenWF account credentials (same as in-game when connecting to this server).`,
 | 
					    login_description: `Login using your OpenWF account credentials (same as in-game when connecting to this server).`,
 | 
				
			||||||
@ -111,6 +115,7 @@ dict = {
 | 
				
			|||||||
    inventory_boosters: `Boosters`,
 | 
					    inventory_boosters: `Boosters`,
 | 
				
			||||||
    inventory_flavourItems: `<abbr title="Animation Sets, Glyphs, Palettes, etc.">Flavour Items</abbr>`,
 | 
					    inventory_flavourItems: `<abbr title="Animation Sets, Glyphs, Palettes, etc.">Flavour Items</abbr>`,
 | 
				
			||||||
    inventory_shipDecorations: `Ship Decorations`,
 | 
					    inventory_shipDecorations: `Ship Decorations`,
 | 
				
			||||||
 | 
					    inventory_weaponSkins: `Skins`,
 | 
				
			||||||
    inventory_bulkAddSuits: `Add Missing Warframes`,
 | 
					    inventory_bulkAddSuits: `Add Missing Warframes`,
 | 
				
			||||||
    inventory_bulkAddWeapons: `Add Missing Weapons`,
 | 
					    inventory_bulkAddWeapons: `Add Missing Weapons`,
 | 
				
			||||||
    inventory_bulkAddSpaceSuits: `Add Missing Archwings`,
 | 
					    inventory_bulkAddSpaceSuits: `Add Missing Archwings`,
 | 
				
			||||||
@ -120,6 +125,7 @@ dict = {
 | 
				
			|||||||
    inventory_bulkAddFlavourItems: `Add Missing Flavour Items`,
 | 
					    inventory_bulkAddFlavourItems: `Add Missing Flavour Items`,
 | 
				
			||||||
    inventory_bulkAddShipDecorations: `Add Missing Ship Decorations`,
 | 
					    inventory_bulkAddShipDecorations: `Add Missing Ship Decorations`,
 | 
				
			||||||
    inventory_bulkAddEvolutionProgress: `Add Missing Incarnon Evolution Progress`,
 | 
					    inventory_bulkAddEvolutionProgress: `Add Missing Incarnon Evolution Progress`,
 | 
				
			||||||
 | 
					    inventory_bulkAddWeaponSkins: `Add Missing Skins`,
 | 
				
			||||||
    inventory_bulkRankUpSuits: `Max Rank All Warframes`,
 | 
					    inventory_bulkRankUpSuits: `Max Rank All Warframes`,
 | 
				
			||||||
    inventory_bulkRankUpWeapons: `Max Rank All Weapons`,
 | 
					    inventory_bulkRankUpWeapons: `Max Rank All Weapons`,
 | 
				
			||||||
    inventory_bulkRankUpSpaceSuits: `Max Rank All Archwings`,
 | 
					    inventory_bulkRankUpSpaceSuits: `Max Rank All Archwings`,
 | 
				
			||||||
@ -208,7 +214,6 @@ dict = {
 | 
				
			|||||||
    cheats_dontSubtractVoidTraces: `Don't Subtract Void Traces`,
 | 
					    cheats_dontSubtractVoidTraces: `Don't Subtract Void Traces`,
 | 
				
			||||||
    cheats_dontSubtractConsumables: `Don't Subtract Consumables`,
 | 
					    cheats_dontSubtractConsumables: `Don't Subtract Consumables`,
 | 
				
			||||||
    cheats_unlockAllShipFeatures: `Unlock All Ship Features`,
 | 
					    cheats_unlockAllShipFeatures: `Unlock All Ship Features`,
 | 
				
			||||||
    cheats_unlockAllSkins: `Unlock All Skins`,
 | 
					 | 
				
			||||||
    cheats_unlockAllCapturaScenes: `Unlock All Captura Scenes`,
 | 
					    cheats_unlockAllCapturaScenes: `Unlock All Captura Scenes`,
 | 
				
			||||||
    cheats_universalPolarityEverywhere: `Universal Polarity Everywhere`,
 | 
					    cheats_universalPolarityEverywhere: `Universal Polarity Everywhere`,
 | 
				
			||||||
    cheats_unlockDoubleCapacityPotatoesEverywhere: `Potatoes Everywhere`,
 | 
					    cheats_unlockDoubleCapacityPotatoesEverywhere: `Potatoes Everywhere`,
 | 
				
			||||||
 | 
				
			|||||||
@ -75,6 +75,10 @@ dict = {
 | 
				
			|||||||
    code_funded: `Financiado`,
 | 
					    code_funded: `Financiado`,
 | 
				
			||||||
    code_replays: `Repeticiones`,
 | 
					    code_replays: `Repeticiones`,
 | 
				
			||||||
    code_stalker: `Stalker`,
 | 
					    code_stalker: `Stalker`,
 | 
				
			||||||
 | 
					    code_cutName: `[UNTRANSLATED] Cut |INDEX|`,
 | 
				
			||||||
 | 
					    code_drifterBeardName: `Barba del Viajero: |INDEX|`,
 | 
				
			||||||
 | 
					    code_drifterFaceName: `Rostro del Viajero |INDEX|`,
 | 
				
			||||||
 | 
					    code_operatorFaceName: `Rostro del operador |INDEX|`,
 | 
				
			||||||
    code_succChange: `Cambiado correctamente`,
 | 
					    code_succChange: `Cambiado correctamente`,
 | 
				
			||||||
    code_requiredInvigorationUpgrade: `Debes seleccionar una mejora ofensiva y una mejora de utilidad.`,
 | 
					    code_requiredInvigorationUpgrade: `Debes seleccionar una mejora ofensiva y una mejora de utilidad.`,
 | 
				
			||||||
    login_description: `Inicia sesión con las credenciales de tu cuenta OpenWF (las mismas que usas en el juego al conectarte a este servidor).`,
 | 
					    login_description: `Inicia sesión con las credenciales de tu cuenta OpenWF (las mismas que usas en el juego al conectarte a este servidor).`,
 | 
				
			||||||
@ -112,6 +116,7 @@ dict = {
 | 
				
			|||||||
    inventory_boosters: `Potenciadores`,
 | 
					    inventory_boosters: `Potenciadores`,
 | 
				
			||||||
    inventory_flavourItems: `<abbr title="Conjuntos de animaciones, glifos, paletas, etc.">Ítems estéticos</abbr>`,
 | 
					    inventory_flavourItems: `<abbr title="Conjuntos de animaciones, glifos, paletas, etc.">Ítems estéticos</abbr>`,
 | 
				
			||||||
    inventory_shipDecorations: `Decoraciones de nave`,
 | 
					    inventory_shipDecorations: `Decoraciones de nave`,
 | 
				
			||||||
 | 
					    inventory_weaponSkins: `Diseños`,
 | 
				
			||||||
    inventory_bulkAddSuits: `Agregar Warframes faltantes`,
 | 
					    inventory_bulkAddSuits: `Agregar Warframes faltantes`,
 | 
				
			||||||
    inventory_bulkAddWeapons: `Agregar armas faltantes`,
 | 
					    inventory_bulkAddWeapons: `Agregar armas faltantes`,
 | 
				
			||||||
    inventory_bulkAddSpaceSuits: `Agregar Archwings faltantes`,
 | 
					    inventory_bulkAddSpaceSuits: `Agregar Archwings faltantes`,
 | 
				
			||||||
@ -121,6 +126,7 @@ dict = {
 | 
				
			|||||||
    inventory_bulkAddFlavourItems: `Añadir items estéticos faltantes`,
 | 
					    inventory_bulkAddFlavourItems: `Añadir items estéticos faltantes`,
 | 
				
			||||||
    inventory_bulkAddShipDecorations: `Añadir decoraciones de Nave Faltantes`,
 | 
					    inventory_bulkAddShipDecorations: `Añadir decoraciones de Nave Faltantes`,
 | 
				
			||||||
    inventory_bulkAddEvolutionProgress: `Completar el progreso de evolución Incarnon faltante`,
 | 
					    inventory_bulkAddEvolutionProgress: `Completar el progreso de evolución Incarnon faltante`,
 | 
				
			||||||
 | 
					    inventory_bulkAddWeaponSkins: `[UNTRANSLATED] Add Missing Skins`,
 | 
				
			||||||
    inventory_bulkRankUpSuits: `Maximizar rango de todos los Warframes`,
 | 
					    inventory_bulkRankUpSuits: `Maximizar rango de todos los Warframes`,
 | 
				
			||||||
    inventory_bulkRankUpWeapons: `Maximizar rango de todas las armas`,
 | 
					    inventory_bulkRankUpWeapons: `Maximizar rango de todas las armas`,
 | 
				
			||||||
    inventory_bulkRankUpSpaceSuits: `Maximizar rango de todos los Archwings`,
 | 
					    inventory_bulkRankUpSpaceSuits: `Maximizar rango de todos los Archwings`,
 | 
				
			||||||
@ -209,7 +215,6 @@ dict = {
 | 
				
			|||||||
    cheats_dontSubtractVoidTraces: `No descontar vestigios del Vacío`,
 | 
					    cheats_dontSubtractVoidTraces: `No descontar vestigios del Vacío`,
 | 
				
			||||||
    cheats_dontSubtractConsumables: `No restar consumibles`,
 | 
					    cheats_dontSubtractConsumables: `No restar consumibles`,
 | 
				
			||||||
    cheats_unlockAllShipFeatures: `Desbloquear todas las funciones de nave`,
 | 
					    cheats_unlockAllShipFeatures: `Desbloquear todas las funciones de nave`,
 | 
				
			||||||
    cheats_unlockAllSkins: `Desbloquear todas las skins`,
 | 
					 | 
				
			||||||
    cheats_unlockAllCapturaScenes: `Desbloquear todas las escenas de Captura`,
 | 
					    cheats_unlockAllCapturaScenes: `Desbloquear todas las escenas de Captura`,
 | 
				
			||||||
    cheats_universalPolarityEverywhere: `Polaridad universal en todas partes`,
 | 
					    cheats_universalPolarityEverywhere: `Polaridad universal en todas partes`,
 | 
				
			||||||
    cheats_unlockDoubleCapacityPotatoesEverywhere: `Patatas en todas partes`,
 | 
					    cheats_unlockDoubleCapacityPotatoesEverywhere: `Patatas en todas partes`,
 | 
				
			||||||
 | 
				
			|||||||
@ -75,6 +75,10 @@ dict = {
 | 
				
			|||||||
    code_funded: `Complété`,
 | 
					    code_funded: `Complété`,
 | 
				
			||||||
    code_replays: `[UNTRANSLATED] Replays`,
 | 
					    code_replays: `[UNTRANSLATED] Replays`,
 | 
				
			||||||
    code_stalker: `Stalker`,
 | 
					    code_stalker: `Stalker`,
 | 
				
			||||||
 | 
					    code_cutName: `[UNTRANSLATED] Cut |INDEX|`,
 | 
				
			||||||
 | 
					    code_drifterBeardName: `Barbe du Voyageur |INDEX|`,
 | 
				
			||||||
 | 
					    code_drifterFaceName: `Visage du Voyageur |INDEX|`,
 | 
				
			||||||
 | 
					    code_operatorFaceName: `Visage de l'Opérateur |INDEX|`,
 | 
				
			||||||
    code_succChange: `Changement effectué.`,
 | 
					    code_succChange: `Changement effectué.`,
 | 
				
			||||||
    code_requiredInvigorationUpgrade: `[UNTRANSLATED] You must select both an offensive & utility upgrade.`,
 | 
					    code_requiredInvigorationUpgrade: `[UNTRANSLATED] You must select both an offensive & utility upgrade.`,
 | 
				
			||||||
    login_description: `Connexion avec les informations de connexion OpenWF.`,
 | 
					    login_description: `Connexion avec les informations de connexion OpenWF.`,
 | 
				
			||||||
@ -112,6 +116,7 @@ dict = {
 | 
				
			|||||||
    inventory_boosters: `Boosters`,
 | 
					    inventory_boosters: `Boosters`,
 | 
				
			||||||
    inventory_flavourItems: `[UNTRANSLATED] <abbr title="Animation Sets, Glyphs, Palettes, etc.">Flavour Items</abbr>`,
 | 
					    inventory_flavourItems: `[UNTRANSLATED] <abbr title="Animation Sets, Glyphs, Palettes, etc.">Flavour Items</abbr>`,
 | 
				
			||||||
    inventory_shipDecorations: `Décorations du vaisseau`,
 | 
					    inventory_shipDecorations: `Décorations du vaisseau`,
 | 
				
			||||||
 | 
					    inventory_weaponSkins: `Aspects`,
 | 
				
			||||||
    inventory_bulkAddSuits: `Ajouter les Warframes manquantes`,
 | 
					    inventory_bulkAddSuits: `Ajouter les Warframes manquantes`,
 | 
				
			||||||
    inventory_bulkAddWeapons: `Ajouter les armes manquantes`,
 | 
					    inventory_bulkAddWeapons: `Ajouter les armes manquantes`,
 | 
				
			||||||
    inventory_bulkAddSpaceSuits: `Ajouter les Archwings manquants`,
 | 
					    inventory_bulkAddSpaceSuits: `Ajouter les Archwings manquants`,
 | 
				
			||||||
@ -121,6 +126,7 @@ dict = {
 | 
				
			|||||||
    inventory_bulkAddFlavourItems: `[UNTRANSLATED] Add Missing Flavour Items`,
 | 
					    inventory_bulkAddFlavourItems: `[UNTRANSLATED] Add Missing Flavour Items`,
 | 
				
			||||||
    inventory_bulkAddShipDecorations: `[UNTRANSLATED] Add Missing Ship Decorations`,
 | 
					    inventory_bulkAddShipDecorations: `[UNTRANSLATED] Add Missing Ship Decorations`,
 | 
				
			||||||
    inventory_bulkAddEvolutionProgress: `Ajouter les évolutions Incarnon manquantes`,
 | 
					    inventory_bulkAddEvolutionProgress: `Ajouter les évolutions Incarnon manquantes`,
 | 
				
			||||||
 | 
					    inventory_bulkAddWeaponSkins: `[UNTRANSLATED] Add Missing Skins`,
 | 
				
			||||||
    inventory_bulkRankUpSuits: `Toutes les Warframes au rang max`,
 | 
					    inventory_bulkRankUpSuits: `Toutes les Warframes au rang max`,
 | 
				
			||||||
    inventory_bulkRankUpWeapons: `Toutes les armes au rang max`,
 | 
					    inventory_bulkRankUpWeapons: `Toutes les armes au rang max`,
 | 
				
			||||||
    inventory_bulkRankUpSpaceSuits: `Tous les Archwings au rang max`,
 | 
					    inventory_bulkRankUpSpaceSuits: `Tous les Archwings au rang max`,
 | 
				
			||||||
@ -209,7 +215,6 @@ dict = {
 | 
				
			|||||||
    cheats_dontSubtractVoidTraces: `Ne pas consommer de Void Traces`,
 | 
					    cheats_dontSubtractVoidTraces: `Ne pas consommer de Void Traces`,
 | 
				
			||||||
    cheats_dontSubtractConsumables: `Ne pas retirer de consommables`,
 | 
					    cheats_dontSubtractConsumables: `Ne pas retirer de consommables`,
 | 
				
			||||||
    cheats_unlockAllShipFeatures: `Débloquer tous les segments du vaisseau`,
 | 
					    cheats_unlockAllShipFeatures: `Débloquer tous les segments du vaisseau`,
 | 
				
			||||||
    cheats_unlockAllSkins: `Débloquer tous les skins`,
 | 
					 | 
				
			||||||
    cheats_unlockAllCapturaScenes: `Débloquer toutes les scènes captura`,
 | 
					    cheats_unlockAllCapturaScenes: `Débloquer toutes les scènes captura`,
 | 
				
			||||||
    cheats_universalPolarityEverywhere: `Polarités universelles partout`,
 | 
					    cheats_universalPolarityEverywhere: `Polarités universelles partout`,
 | 
				
			||||||
    cheats_unlockDoubleCapacityPotatoesEverywhere: `Réacteurs et Catalyseurs partout`,
 | 
					    cheats_unlockDoubleCapacityPotatoesEverywhere: `Réacteurs et Catalyseurs partout`,
 | 
				
			||||||
 | 
				
			|||||||
@ -75,6 +75,10 @@ dict = {
 | 
				
			|||||||
    code_funded: `Профинансировано`,
 | 
					    code_funded: `Профинансировано`,
 | 
				
			||||||
    code_replays: `Повторов`,
 | 
					    code_replays: `Повторов`,
 | 
				
			||||||
    code_stalker: `Сталкер`,
 | 
					    code_stalker: `Сталкер`,
 | 
				
			||||||
 | 
					    code_cutName: `Причёска: |INDEX|`,
 | 
				
			||||||
 | 
					    code_drifterBeardName: `Борода скитальца: |INDEX|`,
 | 
				
			||||||
 | 
					    code_drifterFaceName: `Внешность скитальца: |INDEX|`,
 | 
				
			||||||
 | 
					    code_operatorFaceName: `Внешность оператора: |INDEX|`,
 | 
				
			||||||
    code_succChange: `Успешно изменено.`,
 | 
					    code_succChange: `Успешно изменено.`,
 | 
				
			||||||
    code_requiredInvigorationUpgrade: `Вы должны выбрать как атакующее, так и вспомогательное улучшение.`,
 | 
					    code_requiredInvigorationUpgrade: `Вы должны выбрать как атакующее, так и вспомогательное улучшение.`,
 | 
				
			||||||
    login_description: `Войдите, используя учетные данные OpenWF (те же, что и в игре при подключении к этому серверу).`,
 | 
					    login_description: `Войдите, используя учетные данные OpenWF (те же, что и в игре при подключении к этому серверу).`,
 | 
				
			||||||
@ -112,6 +116,7 @@ dict = {
 | 
				
			|||||||
    inventory_boosters: `Бустеры`,
 | 
					    inventory_boosters: `Бустеры`,
 | 
				
			||||||
    inventory_flavourItems: `<abbr title="Наборы анимаций, глифы, палитры и т. д.">Уникальные предметы</abbr>`,
 | 
					    inventory_flavourItems: `<abbr title="Наборы анимаций, глифы, палитры и т. д.">Уникальные предметы</abbr>`,
 | 
				
			||||||
    inventory_shipDecorations: `Украшения корабля`,
 | 
					    inventory_shipDecorations: `Украшения корабля`,
 | 
				
			||||||
 | 
					    inventory_weaponSkins: `Скины`,
 | 
				
			||||||
    inventory_bulkAddSuits: `Добавить отсутствующие Варфреймы`,
 | 
					    inventory_bulkAddSuits: `Добавить отсутствующие Варфреймы`,
 | 
				
			||||||
    inventory_bulkAddWeapons: `Добавить отсутствующее оружие`,
 | 
					    inventory_bulkAddWeapons: `Добавить отсутствующее оружие`,
 | 
				
			||||||
    inventory_bulkAddSpaceSuits: `Добавить отсутствующие Арчвинги`,
 | 
					    inventory_bulkAddSpaceSuits: `Добавить отсутствующие Арчвинги`,
 | 
				
			||||||
@ -121,6 +126,7 @@ dict = {
 | 
				
			|||||||
    inventory_bulkAddFlavourItems: `Добавить отсутствующие уникальные предметы`,
 | 
					    inventory_bulkAddFlavourItems: `Добавить отсутствующие уникальные предметы`,
 | 
				
			||||||
    inventory_bulkAddShipDecorations: `Добавить отсутствующие украшения корабля`,
 | 
					    inventory_bulkAddShipDecorations: `Добавить отсутствующие украшения корабля`,
 | 
				
			||||||
    inventory_bulkAddEvolutionProgress: `Добавить отсутствующий прогресс эволюции Инкарнонов`,
 | 
					    inventory_bulkAddEvolutionProgress: `Добавить отсутствующий прогресс эволюции Инкарнонов`,
 | 
				
			||||||
 | 
					    inventory_bulkAddWeaponSkins: `Добавить отсутствующие скины`,
 | 
				
			||||||
    inventory_bulkRankUpSuits: `Макс. ранг всех Варфреймов`,
 | 
					    inventory_bulkRankUpSuits: `Макс. ранг всех Варфреймов`,
 | 
				
			||||||
    inventory_bulkRankUpWeapons: `Макс. ранг всего оружия`,
 | 
					    inventory_bulkRankUpWeapons: `Макс. ранг всего оружия`,
 | 
				
			||||||
    inventory_bulkRankUpSpaceSuits: `Макс. ранг всех Арчвингов`,
 | 
					    inventory_bulkRankUpSpaceSuits: `Макс. ранг всех Арчвингов`,
 | 
				
			||||||
@ -209,7 +215,6 @@ dict = {
 | 
				
			|||||||
    cheats_dontSubtractVoidTraces: `Не вычитать количество Отголосков Бездны`,
 | 
					    cheats_dontSubtractVoidTraces: `Не вычитать количество Отголосков Бездны`,
 | 
				
			||||||
    cheats_dontSubtractConsumables: `Не вычитать количество расходников`,
 | 
					    cheats_dontSubtractConsumables: `Не вычитать количество расходников`,
 | 
				
			||||||
    cheats_unlockAllShipFeatures: `Разблокировать все функции корабля`,
 | 
					    cheats_unlockAllShipFeatures: `Разблокировать все функции корабля`,
 | 
				
			||||||
    cheats_unlockAllSkins: `Разблокировать все скины`,
 | 
					 | 
				
			||||||
    cheats_unlockAllCapturaScenes: `Разблокировать все сцены Каптуры`,
 | 
					    cheats_unlockAllCapturaScenes: `Разблокировать все сцены Каптуры`,
 | 
				
			||||||
    cheats_universalPolarityEverywhere: `Универсальная полярность везде`,
 | 
					    cheats_universalPolarityEverywhere: `Универсальная полярность везде`,
 | 
				
			||||||
    cheats_unlockDoubleCapacityPotatoesEverywhere: `Реакторы/Катализаторы орокин везде`,
 | 
					    cheats_unlockDoubleCapacityPotatoesEverywhere: `Реакторы/Катализаторы орокин везде`,
 | 
				
			||||||
 | 
				
			|||||||
@ -75,6 +75,10 @@ dict = {
 | 
				
			|||||||
    code_funded: `Профінансовано`,
 | 
					    code_funded: `Профінансовано`,
 | 
				
			||||||
    code_replays: `Повтори`,
 | 
					    code_replays: `Повтори`,
 | 
				
			||||||
    code_stalker: `Сталкер`,
 | 
					    code_stalker: `Сталкер`,
 | 
				
			||||||
 | 
					    code_cutName: `Зачіска: |INDEX|`,
 | 
				
			||||||
 | 
					    code_drifterBeardName: `Борода мандрівника: |INDEX|`,
 | 
				
			||||||
 | 
					    code_drifterFaceName: `Зовнішність мандрівника: |INDEX|`,
 | 
				
			||||||
 | 
					    code_operatorFaceName: `Зовнішність оператора: |INDEX|`,
 | 
				
			||||||
    code_succChange: `Успішно змінено.`,
 | 
					    code_succChange: `Успішно змінено.`,
 | 
				
			||||||
    code_requiredInvigorationUpgrade: `Ви повинні вибрати як атакуюче, так і допоміжне вдосконалення.`,
 | 
					    code_requiredInvigorationUpgrade: `Ви повинні вибрати як атакуюче, так і допоміжне вдосконалення.`,
 | 
				
			||||||
    login_description: `Увійдіть, використовуючи облікові дані OpenWF (ті ж, що й у грі при підключенні до цього серверу).`,
 | 
					    login_description: `Увійдіть, використовуючи облікові дані OpenWF (ті ж, що й у грі при підключенні до цього серверу).`,
 | 
				
			||||||
@ -112,6 +116,7 @@ dict = {
 | 
				
			|||||||
    inventory_boosters: `Посилення`,
 | 
					    inventory_boosters: `Посилення`,
 | 
				
			||||||
    inventory_flavourItems: `<abbr title="Набори анімацій, гліфи, палітри і т. д.">Унікальні предмети</abbr>`,
 | 
					    inventory_flavourItems: `<abbr title="Набори анімацій, гліфи, палітри і т. д.">Унікальні предмети</abbr>`,
 | 
				
			||||||
    inventory_shipDecorations: `Прикраси судна`,
 | 
					    inventory_shipDecorations: `Прикраси судна`,
 | 
				
			||||||
 | 
					    inventory_weaponSkins: `Вигляди`,
 | 
				
			||||||
    inventory_bulkAddSuits: `Додати відсутні Ворфрейми`,
 | 
					    inventory_bulkAddSuits: `Додати відсутні Ворфрейми`,
 | 
				
			||||||
    inventory_bulkAddWeapons: `Додати відсутню зброю`,
 | 
					    inventory_bulkAddWeapons: `Додати відсутню зброю`,
 | 
				
			||||||
    inventory_bulkAddSpaceSuits: `Додати відсутні Арквінґи`,
 | 
					    inventory_bulkAddSpaceSuits: `Додати відсутні Арквінґи`,
 | 
				
			||||||
@ -121,6 +126,7 @@ dict = {
 | 
				
			|||||||
    inventory_bulkAddFlavourItems: `Додати відсутні унікальні предмети`,
 | 
					    inventory_bulkAddFlavourItems: `Додати відсутні унікальні предмети`,
 | 
				
			||||||
    inventory_bulkAddShipDecorations: `Додати відсутні оздоби корабля`,
 | 
					    inventory_bulkAddShipDecorations: `Додати відсутні оздоби корабля`,
 | 
				
			||||||
    inventory_bulkAddEvolutionProgress: `Додати відсутній прогрес еволюції Інкарнонів`,
 | 
					    inventory_bulkAddEvolutionProgress: `Додати відсутній прогрес еволюції Інкарнонів`,
 | 
				
			||||||
 | 
					    inventory_bulkAddWeaponSkins: `[UNTRANSLATED] Add Missing Skins`,
 | 
				
			||||||
    inventory_bulkRankUpSuits: `Макс. рівень всіх Ворфреймів`,
 | 
					    inventory_bulkRankUpSuits: `Макс. рівень всіх Ворфреймів`,
 | 
				
			||||||
    inventory_bulkRankUpWeapons: `Макс. рівень всієї зброї`,
 | 
					    inventory_bulkRankUpWeapons: `Макс. рівень всієї зброї`,
 | 
				
			||||||
    inventory_bulkRankUpSpaceSuits: `Макс. рівень всіх Арквінґів`,
 | 
					    inventory_bulkRankUpSpaceSuits: `Макс. рівень всіх Арквінґів`,
 | 
				
			||||||
@ -209,7 +215,6 @@ dict = {
 | 
				
			|||||||
    cheats_dontSubtractVoidTraces: `Не вираховувати кількість Відлуння`,
 | 
					    cheats_dontSubtractVoidTraces: `Не вираховувати кількість Відлуння`,
 | 
				
			||||||
    cheats_dontSubtractConsumables: `Не вираховувати кількість витратних матеріалів`,
 | 
					    cheats_dontSubtractConsumables: `Не вираховувати кількість витратних матеріалів`,
 | 
				
			||||||
    cheats_unlockAllShipFeatures: `Розблокувати всі функції судна`,
 | 
					    cheats_unlockAllShipFeatures: `Розблокувати всі функції судна`,
 | 
				
			||||||
    cheats_unlockAllSkins: `Розблокувати всі скіни`,
 | 
					 | 
				
			||||||
    cheats_unlockAllCapturaScenes: `Розблокувати всі сцени Світлописця`,
 | 
					    cheats_unlockAllCapturaScenes: `Розблокувати всі сцени Світлописця`,
 | 
				
			||||||
    cheats_universalPolarityEverywhere: `Будь-яка полярність скрізь`,
 | 
					    cheats_universalPolarityEverywhere: `Будь-яка полярність скрізь`,
 | 
				
			||||||
    cheats_unlockDoubleCapacityPotatoesEverywhere: `Орокінські Реактори/Каталізатори скрізь`,
 | 
					    cheats_unlockDoubleCapacityPotatoesEverywhere: `Орокінські Реактори/Каталізатори скрізь`,
 | 
				
			||||||
 | 
				
			|||||||
@ -75,6 +75,10 @@ dict = {
 | 
				
			|||||||
    code_funded: `[UNTRANSLATED] Funded`,
 | 
					    code_funded: `[UNTRANSLATED] Funded`,
 | 
				
			||||||
    code_replays: `[UNTRANSLATED] Replays`,
 | 
					    code_replays: `[UNTRANSLATED] Replays`,
 | 
				
			||||||
    code_stalker: `追猎者`,
 | 
					    code_stalker: `追猎者`,
 | 
				
			||||||
 | 
					    code_cutName: `[UNTRANSLATED] Cut |INDEX|`,
 | 
				
			||||||
 | 
					    code_drifterBeardName: `漂泊者胡须 |INDEX|`,
 | 
				
			||||||
 | 
					    code_drifterFaceName: `漂泊者面部 |INDEX|`,
 | 
				
			||||||
 | 
					    code_operatorFaceName: `指挥官面部 |INDEX|`,
 | 
				
			||||||
    code_succChange: `更改成功`,
 | 
					    code_succChange: `更改成功`,
 | 
				
			||||||
    code_requiredInvigorationUpgrade: `[UNTRANSLATED] You must select both an offensive & utility upgrade.`,
 | 
					    code_requiredInvigorationUpgrade: `[UNTRANSLATED] You must select both an offensive & utility upgrade.`,
 | 
				
			||||||
    login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同)`,
 | 
					    login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同)`,
 | 
				
			||||||
@ -112,6 +116,7 @@ dict = {
 | 
				
			|||||||
    inventory_boosters: `加成器`,
 | 
					    inventory_boosters: `加成器`,
 | 
				
			||||||
    inventory_flavourItems: `<abbr title="动作表情、浮印、调色板等">装饰物品</abbr>`,
 | 
					    inventory_flavourItems: `<abbr title="动作表情、浮印、调色板等">装饰物品</abbr>`,
 | 
				
			||||||
    inventory_shipDecorations: `飞船装饰`,
 | 
					    inventory_shipDecorations: `飞船装饰`,
 | 
				
			||||||
 | 
					    inventory_weaponSkins: `外观`,
 | 
				
			||||||
    inventory_bulkAddSuits: `添加缺失战甲`,
 | 
					    inventory_bulkAddSuits: `添加缺失战甲`,
 | 
				
			||||||
    inventory_bulkAddWeapons: `添加缺失武器`,
 | 
					    inventory_bulkAddWeapons: `添加缺失武器`,
 | 
				
			||||||
    inventory_bulkAddSpaceSuits: `添加缺失载具`,
 | 
					    inventory_bulkAddSpaceSuits: `添加缺失载具`,
 | 
				
			||||||
@ -121,6 +126,7 @@ dict = {
 | 
				
			|||||||
    inventory_bulkAddFlavourItems: `[UNTRANSLATED] Add Missing Flavour Items`,
 | 
					    inventory_bulkAddFlavourItems: `[UNTRANSLATED] Add Missing Flavour Items`,
 | 
				
			||||||
    inventory_bulkAddShipDecorations: `[UNTRANSLATED] Add Missing Ship Decorations`,
 | 
					    inventory_bulkAddShipDecorations: `[UNTRANSLATED] Add Missing Ship Decorations`,
 | 
				
			||||||
    inventory_bulkAddEvolutionProgress: `添加缺失的灵化之源进度`,
 | 
					    inventory_bulkAddEvolutionProgress: `添加缺失的灵化之源进度`,
 | 
				
			||||||
 | 
					    inventory_bulkAddWeaponSkins: `[UNTRANSLATED] Add Missing Skins`,
 | 
				
			||||||
    inventory_bulkRankUpSuits: `所有战甲升满级`,
 | 
					    inventory_bulkRankUpSuits: `所有战甲升满级`,
 | 
				
			||||||
    inventory_bulkRankUpWeapons: `所有武器升满级`,
 | 
					    inventory_bulkRankUpWeapons: `所有武器升满级`,
 | 
				
			||||||
    inventory_bulkRankUpSpaceSuits: `所有载具升满级`,
 | 
					    inventory_bulkRankUpSpaceSuits: `所有载具升满级`,
 | 
				
			||||||
@ -209,7 +215,6 @@ dict = {
 | 
				
			|||||||
    cheats_dontSubtractVoidTraces: `虚空光体无消耗`,
 | 
					    cheats_dontSubtractVoidTraces: `虚空光体无消耗`,
 | 
				
			||||||
    cheats_dontSubtractConsumables: `消耗物品使用时无损耗`,
 | 
					    cheats_dontSubtractConsumables: `消耗物品使用时无损耗`,
 | 
				
			||||||
    cheats_unlockAllShipFeatures: `解锁所有飞船功能`,
 | 
					    cheats_unlockAllShipFeatures: `解锁所有飞船功能`,
 | 
				
			||||||
    cheats_unlockAllSkins: `解锁所有外观`,
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					 | 
				
			||||||
    cheats_unlockAllCapturaScenes: `解锁所有Captura场景`,
 | 
					    cheats_unlockAllCapturaScenes: `解锁所有Captura场景`,
 | 
				
			||||||
    cheats_universalPolarityEverywhere: `全局万用极性`,
 | 
					    cheats_universalPolarityEverywhere: `全局万用极性`,
 | 
				
			||||||
    cheats_unlockDoubleCapacityPotatoesEverywhere: `全物品自带Orokin反应堆`,
 | 
					    cheats_unlockDoubleCapacityPotatoesEverywhere: `全物品自带Orokin反应堆`,
 | 
				
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 | 
				
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		Reference in New Issue
	
	Block a user