forked from OpenWF/SpaceNinjaServer
feat: handle duet encounter (#1592)
Closes #1274 Reviewed-on: OpenWF/SpaceNinjaServer#1592 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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@ -1,10 +1,25 @@
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import { getInfNodes, getNemesisPasscode } from "@/src/helpers/nemesisHelpers";
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import {
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consumeModCharge,
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encodeNemesisGuess,
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getInfNodes,
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getNemesisPasscode,
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IKnifeResponse
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} from "@/src/helpers/nemesisHelpers";
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { Loadout } from "@/src/models/inventoryModels/loadoutModel";
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import { freeUpSlot, getInventory } from "@/src/services/inventoryService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { SRng } from "@/src/services/rngService";
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import { IMongoDate, IOid } from "@/src/types/commonTypes";
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import { IInnateDamageFingerprint, InventorySlot, TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes";
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import { IEquipmentClient } from "@/src/types/inventoryTypes/commonInventoryTypes";
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import {
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IInnateDamageFingerprint,
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InventorySlot,
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IUpgradeClient,
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IWeaponSkinClient,
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LoadoutIndex,
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TEquipmentKey
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} from "@/src/types/inventoryTypes/inventoryTypes";
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import { logger } from "@/src/utils/logger";
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import { RequestHandler } from "express";
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@ -49,7 +64,7 @@ export const nemesisController: RequestHandler = async (req, res) => {
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} else if ((req.query.mode as string) == "p") {
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const inventory = await getInventory(accountId, "Nemesis");
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const body = getJSONfromString<INemesisPrespawnCheckRequest>(String(req.body));
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const passcode = getNemesisPasscode(inventory.Nemesis!.fp, inventory.Nemesis!.Faction);
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const passcode = getNemesisPasscode(inventory.Nemesis!);
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let guessResult = 0;
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if (inventory.Nemesis!.Faction == "FC_INFESTATION") {
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for (let i = 0; i != 3; ++i) {
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@ -66,6 +81,88 @@ export const nemesisController: RequestHandler = async (req, res) => {
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}
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}
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res.json({ GuessResult: guessResult });
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} else if (req.query.mode == "r") {
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const inventory = await getInventory(
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accountId,
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"Nemesis LoadOutPresets CurrentLoadOutIds DataKnives Upgrades RawUpgrades"
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);
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const body = getJSONfromString<INemesisRequiemRequest>(String(req.body));
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if (inventory.Nemesis!.Faction == "FC_INFESTATION") {
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const guess: number[] = [body.guess & 0xf, (body.guess >> 4) & 0xf, (body.guess >> 8) & 0xf];
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const passcode = getNemesisPasscode(inventory.Nemesis!)[0];
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// Add to GuessHistory
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const result1 = passcode == guess[0] ? 0 : 1;
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const result2 = passcode == guess[1] ? 0 : 1;
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const result3 = passcode == guess[2] ? 0 : 1;
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inventory.Nemesis!.GuessHistory.push(
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encodeNemesisGuess(guess[0], result1, guess[1], result2, guess[2], result3)
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);
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// Increase antivirus
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let antivirusGain = 5;
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const loadout = (await Loadout.findById(inventory.LoadOutPresets, "DATAKNIFE"))!;
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const dataknifeLoadout = loadout.DATAKNIFE.id(inventory.CurrentLoadOutIds[LoadoutIndex.DATAKNIFE].$oid);
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const dataknifeConfigIndex = dataknifeLoadout?.s?.mod ?? 0;
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const dataknifeUpgrades = inventory.DataKnives[0].Configs[dataknifeConfigIndex].Upgrades!;
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const response: IKnifeResponse = {};
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for (const upgrade of body.knife!.AttachedUpgrades) {
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switch (upgrade.ItemType) {
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case "/Lotus/Upgrades/Mods/DataSpike/Potency/GainAntivirusAndSpeedOnUseMod":
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antivirusGain += 10;
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consumeModCharge(response, inventory, upgrade, dataknifeUpgrades);
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break;
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case "/Lotus/Upgrades/Mods/DataSpike/Potency/GainAntivirusAndWeaponDamageOnUseMod":
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antivirusGain += 10;
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consumeModCharge(response, inventory, upgrade, dataknifeUpgrades);
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break;
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case "/Lotus/Upgrades/Mods/DataSpike/Potency/GainAntivirusLargeOnSingleUseMod": // Instant Secure
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antivirusGain += 15;
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consumeModCharge(response, inventory, upgrade, dataknifeUpgrades);
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break;
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case "/Lotus/Upgrades/Mods/DataSpike/Potency/GainAntivirusOnUseMod": // Immuno Shield
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antivirusGain += 15;
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consumeModCharge(response, inventory, upgrade, dataknifeUpgrades);
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break;
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case "/Lotus/Upgrades/Mods/DataSpike/Potency/GainAntivirusSmallOnSingleUseMod":
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antivirusGain += 10;
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consumeModCharge(response, inventory, upgrade, dataknifeUpgrades);
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break;
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}
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}
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inventory.Nemesis!.HenchmenKilled += antivirusGain;
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if (inventory.Nemesis!.HenchmenKilled >= 100) {
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inventory.Nemesis!.HenchmenKilled = 100;
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inventory.Nemesis!.InfNodes = [
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{
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Node: "CrewBattleNode559",
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Influence: 1
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}
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];
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inventory.Nemesis!.Weakened = true;
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} else {
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inventory.Nemesis!.InfNodes = getInfNodes("FC_INFESTATION", 0);
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}
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await inventory.save();
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res.json(response);
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} else {
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const passcode = getNemesisPasscode(inventory.Nemesis!);
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if (passcode[body.position] != body.guess) {
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res.end();
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} else {
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inventory.Nemesis!.Rank += 1;
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inventory.Nemesis!.InfNodes = getInfNodes(inventory.Nemesis!.Faction, inventory.Nemesis!.Rank);
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await inventory.save();
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res.json({ RankIncrease: 1 });
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}
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}
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} else if ((req.query.mode as string) == "rs") {
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// report spawn; POST but no application data in body
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const inventory = await getInventory(accountId, "Nemesis");
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inventory.Nemesis!.LastEnc = inventory.Nemesis!.MissionCount;
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await inventory.save();
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res.json({ LastEnc: inventory.Nemesis!.LastEnc });
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} else if ((req.query.mode as string) == "s") {
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const inventory = await getInventory(accountId, "Nemesis");
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const body = getJSONfromString<INemesisStartRequest>(String(req.body));
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@ -173,6 +270,20 @@ interface INemesisPrespawnCheckRequest {
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potency?: number[];
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}
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interface INemesisRequiemRequest {
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guess: number; // grn/crp: 4 bits | coda: 3x 4 bits
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position: number; // grn/crp: 0-2 | coda: 0
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// knife field provided for coda only
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knife?: {
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Item: IEquipmentClient;
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Skins: IWeaponSkinClient[];
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ModSlot: number;
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CustSlot: number;
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AttachedUpgrades: IUpgradeClient[];
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HiddenWhenHolstered: boolean;
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};
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}
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const kuvaLichVersionSixWeapons = [
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"/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Drakgoon/KuvaDrakgoon",
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"/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Karak/KuvaKarak",
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@ -1,6 +1,11 @@
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import { ExportRegions } from "warframe-public-export-plus";
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import { IInfNode } from "@/src/types/inventoryTypes/inventoryTypes";
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import { SRng } from "@/src/services/rngService";
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import { TInventoryDatabaseDocument } from "../models/inventoryModels/inventoryModel";
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import { logger } from "../utils/logger";
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import { IOid } from "../types/commonTypes";
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import { Types } from "mongoose";
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import { addMods } from "../services/inventoryService";
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export const getInfNodes = (faction: string, rank: number): IInfNode[] => {
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const infNodes = [];
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@ -33,12 +38,93 @@ const systemIndexes: Record<string, number[]> = {
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};
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// Get a parazon 'passcode' based on the nemesis fingerprint so it's always the same for the same nemesis.
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export const getNemesisPasscode = (fp: bigint, faction: string): number[] => {
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const rng = new SRng(fp);
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export const getNemesisPasscode = (nemesis: { fp: bigint; Faction: string }): number[] => {
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const rng = new SRng(nemesis.fp);
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const passcode = [rng.randomInt(0, 7)];
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if (faction != "FC_INFESTATION") {
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if (nemesis.Faction != "FC_INFESTATION") {
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passcode.push(rng.randomInt(0, 7));
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passcode.push(rng.randomInt(0, 7));
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}
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return passcode;
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};
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export const encodeNemesisGuess = (
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symbol1: number,
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result1: number,
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symbol2: number,
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result2: number,
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symbol3: number,
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result3: number
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): number => {
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return (
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(symbol1 & 0xf) |
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((result1 & 3) << 12) |
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((symbol2 << 4) & 0xff) |
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((result2 << 14) & 0xffff) |
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((symbol3 & 0xf) << 8) |
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((result3 & 3) << 16)
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);
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};
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export const decodeNemesisGuess = (val: number): number[] => {
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return [val & 0xf, (val >> 12) & 3, (val & 0xff) >> 4, (val & 0xffff) >> 14, (val >> 8) & 0xf, (val >> 16) & 3];
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};
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export interface IKnifeResponse {
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UpgradeIds?: string[];
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UpgradeTypes?: string[];
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UpgradeFingerprints?: { lvl: number }[];
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UpgradeNew?: boolean[];
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HasKnife?: boolean;
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}
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export const consumeModCharge = (
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response: IKnifeResponse,
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inventory: TInventoryDatabaseDocument,
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upgrade: { ItemId: IOid; ItemType: string },
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dataknifeUpgrades: string[]
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): void => {
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response.UpgradeIds ??= [];
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response.UpgradeTypes ??= [];
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response.UpgradeFingerprints ??= [];
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response.UpgradeNew ??= [];
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response.HasKnife = true;
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if (upgrade.ItemId.$oid != "000000000000000000000000") {
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const dbUpgrade = inventory.Upgrades.id(upgrade.ItemId.$oid)!;
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const fingerprint = JSON.parse(dbUpgrade.UpgradeFingerprint!) as { lvl: number };
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fingerprint.lvl += 1;
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dbUpgrade.UpgradeFingerprint = JSON.stringify(fingerprint);
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response.UpgradeIds.push(upgrade.ItemId.$oid);
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response.UpgradeTypes.push(upgrade.ItemType);
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response.UpgradeFingerprints.push(fingerprint);
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response.UpgradeNew.push(false);
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} else {
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const id = new Types.ObjectId();
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inventory.Upgrades.push({
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_id: id,
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ItemType: upgrade.ItemType,
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UpgradeFingerprint: `{"lvl":1}`
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});
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addMods(inventory, [
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{
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ItemType: upgrade.ItemType,
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ItemCount: -1
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}
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]);
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const dataknifeRawUpgradeIndex = dataknifeUpgrades.indexOf(upgrade.ItemType);
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if (dataknifeRawUpgradeIndex != -1) {
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dataknifeUpgrades[dataknifeRawUpgradeIndex] = id.toString();
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} else {
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logger.warn(`${upgrade.ItemType} not found in dataknife config`);
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}
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response.UpgradeIds.push(id.toString());
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response.UpgradeTypes.push(upgrade.ItemType);
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response.UpgradeFingerprints.push({ lvl: 1 });
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response.UpgradeNew.push(true);
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}
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};
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@ -699,25 +699,10 @@ export const addMissionRewards = async (
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}
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if (inventory.Nemesis.Faction == "FC_INFESTATION") {
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inventoryChanges.Nemesis.HenchmenKilled ??= 0;
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inventoryChanges.Nemesis.MissionCount ??= 0;
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inventory.Nemesis.HenchmenKilled += 5;
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inventory.Nemesis.MissionCount += 1;
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inventoryChanges.Nemesis.HenchmenKilled += 5;
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inventoryChanges.Nemesis.MissionCount ??= 0;
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inventoryChanges.Nemesis.MissionCount += 1;
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if (inventory.Nemesis.HenchmenKilled >= 100) {
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inventory.Nemesis.InfNodes = [
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{
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Node: "CrewBattleNode559",
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Influence: 1
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}
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];
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inventory.Nemesis.Weakened = true;
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inventoryChanges.Nemesis.Weakened = true;
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}
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}
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inventoryChanges.Nemesis.InfNodes = inventory.Nemesis.InfNodes;
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@ -157,6 +157,11 @@ export type TSolarMapRegion =
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//TODO: perhaps split response and database into their own files
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export enum LoadoutIndex {
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NORMAL = 0,
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DATAKNIFE = 7
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}
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export interface IDailyAffiliations {
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DailyAffiliation: number;
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DailyAffiliationPvp: number;
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@ -220,7 +225,7 @@ export interface IInventoryClient extends IDailyAffiliations, InventoryClientEqu
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ActiveQuest: string;
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FlavourItems: IFlavourItem[];
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LoadOutPresets: ILoadOutPresets;
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CurrentLoadOutIds: IOid[]; //TODO: we store it in the database using this representation as well :/
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CurrentLoadOutIds: IOid[]; // we store it in the database using this representation as well :/
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Missions: IMission[];
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RandomUpgradesIdentified?: number;
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LastRegionPlayed: TSolarMapRegion;
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