feat: handle duet encounter (#1592)

Closes #1274

Reviewed-on: OpenWF/SpaceNinjaServer#1592
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-04-13 05:50:51 -07:00 committed by OrdisPrime
parent 37ccd33d5c
commit 92d2616dda
4 changed files with 210 additions and 23 deletions

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@ -1,10 +1,25 @@
import { getInfNodes, getNemesisPasscode } from "@/src/helpers/nemesisHelpers";
import {
consumeModCharge,
encodeNemesisGuess,
getInfNodes,
getNemesisPasscode,
IKnifeResponse
} from "@/src/helpers/nemesisHelpers";
import { getJSONfromString } from "@/src/helpers/stringHelpers";
import { Loadout } from "@/src/models/inventoryModels/loadoutModel";
import { freeUpSlot, getInventory } from "@/src/services/inventoryService";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { SRng } from "@/src/services/rngService";
import { IMongoDate, IOid } from "@/src/types/commonTypes";
import { IInnateDamageFingerprint, InventorySlot, TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes";
import { IEquipmentClient } from "@/src/types/inventoryTypes/commonInventoryTypes";
import {
IInnateDamageFingerprint,
InventorySlot,
IUpgradeClient,
IWeaponSkinClient,
LoadoutIndex,
TEquipmentKey
} from "@/src/types/inventoryTypes/inventoryTypes";
import { logger } from "@/src/utils/logger";
import { RequestHandler } from "express";
@ -49,7 +64,7 @@ export const nemesisController: RequestHandler = async (req, res) => {
} else if ((req.query.mode as string) == "p") {
const inventory = await getInventory(accountId, "Nemesis");
const body = getJSONfromString<INemesisPrespawnCheckRequest>(String(req.body));
const passcode = getNemesisPasscode(inventory.Nemesis!.fp, inventory.Nemesis!.Faction);
const passcode = getNemesisPasscode(inventory.Nemesis!);
let guessResult = 0;
if (inventory.Nemesis!.Faction == "FC_INFESTATION") {
for (let i = 0; i != 3; ++i) {
@ -66,6 +81,88 @@ export const nemesisController: RequestHandler = async (req, res) => {
}
}
res.json({ GuessResult: guessResult });
} else if (req.query.mode == "r") {
const inventory = await getInventory(
accountId,
"Nemesis LoadOutPresets CurrentLoadOutIds DataKnives Upgrades RawUpgrades"
);
const body = getJSONfromString<INemesisRequiemRequest>(String(req.body));
if (inventory.Nemesis!.Faction == "FC_INFESTATION") {
const guess: number[] = [body.guess & 0xf, (body.guess >> 4) & 0xf, (body.guess >> 8) & 0xf];
const passcode = getNemesisPasscode(inventory.Nemesis!)[0];
// Add to GuessHistory
const result1 = passcode == guess[0] ? 0 : 1;
const result2 = passcode == guess[1] ? 0 : 1;
const result3 = passcode == guess[2] ? 0 : 1;
inventory.Nemesis!.GuessHistory.push(
encodeNemesisGuess(guess[0], result1, guess[1], result2, guess[2], result3)
);
// Increase antivirus
let antivirusGain = 5;
const loadout = (await Loadout.findById(inventory.LoadOutPresets, "DATAKNIFE"))!;
const dataknifeLoadout = loadout.DATAKNIFE.id(inventory.CurrentLoadOutIds[LoadoutIndex.DATAKNIFE].$oid);
const dataknifeConfigIndex = dataknifeLoadout?.s?.mod ?? 0;
const dataknifeUpgrades = inventory.DataKnives[0].Configs[dataknifeConfigIndex].Upgrades!;
const response: IKnifeResponse = {};
for (const upgrade of body.knife!.AttachedUpgrades) {
switch (upgrade.ItemType) {
case "/Lotus/Upgrades/Mods/DataSpike/Potency/GainAntivirusAndSpeedOnUseMod":
antivirusGain += 10;
consumeModCharge(response, inventory, upgrade, dataknifeUpgrades);
break;
case "/Lotus/Upgrades/Mods/DataSpike/Potency/GainAntivirusAndWeaponDamageOnUseMod":
antivirusGain += 10;
consumeModCharge(response, inventory, upgrade, dataknifeUpgrades);
break;
case "/Lotus/Upgrades/Mods/DataSpike/Potency/GainAntivirusLargeOnSingleUseMod": // Instant Secure
antivirusGain += 15;
consumeModCharge(response, inventory, upgrade, dataknifeUpgrades);
break;
case "/Lotus/Upgrades/Mods/DataSpike/Potency/GainAntivirusOnUseMod": // Immuno Shield
antivirusGain += 15;
consumeModCharge(response, inventory, upgrade, dataknifeUpgrades);
break;
case "/Lotus/Upgrades/Mods/DataSpike/Potency/GainAntivirusSmallOnSingleUseMod":
antivirusGain += 10;
consumeModCharge(response, inventory, upgrade, dataknifeUpgrades);
break;
}
}
inventory.Nemesis!.HenchmenKilled += antivirusGain;
if (inventory.Nemesis!.HenchmenKilled >= 100) {
inventory.Nemesis!.HenchmenKilled = 100;
inventory.Nemesis!.InfNodes = [
{
Node: "CrewBattleNode559",
Influence: 1
}
];
inventory.Nemesis!.Weakened = true;
} else {
inventory.Nemesis!.InfNodes = getInfNodes("FC_INFESTATION", 0);
}
await inventory.save();
res.json(response);
} else {
const passcode = getNemesisPasscode(inventory.Nemesis!);
if (passcode[body.position] != body.guess) {
res.end();
} else {
inventory.Nemesis!.Rank += 1;
inventory.Nemesis!.InfNodes = getInfNodes(inventory.Nemesis!.Faction, inventory.Nemesis!.Rank);
await inventory.save();
res.json({ RankIncrease: 1 });
}
}
} else if ((req.query.mode as string) == "rs") {
// report spawn; POST but no application data in body
const inventory = await getInventory(accountId, "Nemesis");
inventory.Nemesis!.LastEnc = inventory.Nemesis!.MissionCount;
await inventory.save();
res.json({ LastEnc: inventory.Nemesis!.LastEnc });
} else if ((req.query.mode as string) == "s") {
const inventory = await getInventory(accountId, "Nemesis");
const body = getJSONfromString<INemesisStartRequest>(String(req.body));
@ -173,6 +270,20 @@ interface INemesisPrespawnCheckRequest {
potency?: number[];
}
interface INemesisRequiemRequest {
guess: number; // grn/crp: 4 bits | coda: 3x 4 bits
position: number; // grn/crp: 0-2 | coda: 0
// knife field provided for coda only
knife?: {
Item: IEquipmentClient;
Skins: IWeaponSkinClient[];
ModSlot: number;
CustSlot: number;
AttachedUpgrades: IUpgradeClient[];
HiddenWhenHolstered: boolean;
};
}
const kuvaLichVersionSixWeapons = [
"/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Drakgoon/KuvaDrakgoon",
"/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Karak/KuvaKarak",

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@ -1,6 +1,11 @@
import { ExportRegions } from "warframe-public-export-plus";
import { IInfNode } from "@/src/types/inventoryTypes/inventoryTypes";
import { SRng } from "@/src/services/rngService";
import { TInventoryDatabaseDocument } from "../models/inventoryModels/inventoryModel";
import { logger } from "../utils/logger";
import { IOid } from "../types/commonTypes";
import { Types } from "mongoose";
import { addMods } from "../services/inventoryService";
export const getInfNodes = (faction: string, rank: number): IInfNode[] => {
const infNodes = [];
@ -33,12 +38,93 @@ const systemIndexes: Record<string, number[]> = {
};
// Get a parazon 'passcode' based on the nemesis fingerprint so it's always the same for the same nemesis.
export const getNemesisPasscode = (fp: bigint, faction: string): number[] => {
const rng = new SRng(fp);
export const getNemesisPasscode = (nemesis: { fp: bigint; Faction: string }): number[] => {
const rng = new SRng(nemesis.fp);
const passcode = [rng.randomInt(0, 7)];
if (faction != "FC_INFESTATION") {
if (nemesis.Faction != "FC_INFESTATION") {
passcode.push(rng.randomInt(0, 7));
passcode.push(rng.randomInt(0, 7));
}
return passcode;
};
export const encodeNemesisGuess = (
symbol1: number,
result1: number,
symbol2: number,
result2: number,
symbol3: number,
result3: number
): number => {
return (
(symbol1 & 0xf) |
((result1 & 3) << 12) |
((symbol2 << 4) & 0xff) |
((result2 << 14) & 0xffff) |
((symbol3 & 0xf) << 8) |
((result3 & 3) << 16)
);
};
export const decodeNemesisGuess = (val: number): number[] => {
return [val & 0xf, (val >> 12) & 3, (val & 0xff) >> 4, (val & 0xffff) >> 14, (val >> 8) & 0xf, (val >> 16) & 3];
};
export interface IKnifeResponse {
UpgradeIds?: string[];
UpgradeTypes?: string[];
UpgradeFingerprints?: { lvl: number }[];
UpgradeNew?: boolean[];
HasKnife?: boolean;
}
export const consumeModCharge = (
response: IKnifeResponse,
inventory: TInventoryDatabaseDocument,
upgrade: { ItemId: IOid; ItemType: string },
dataknifeUpgrades: string[]
): void => {
response.UpgradeIds ??= [];
response.UpgradeTypes ??= [];
response.UpgradeFingerprints ??= [];
response.UpgradeNew ??= [];
response.HasKnife = true;
if (upgrade.ItemId.$oid != "000000000000000000000000") {
const dbUpgrade = inventory.Upgrades.id(upgrade.ItemId.$oid)!;
const fingerprint = JSON.parse(dbUpgrade.UpgradeFingerprint!) as { lvl: number };
fingerprint.lvl += 1;
dbUpgrade.UpgradeFingerprint = JSON.stringify(fingerprint);
response.UpgradeIds.push(upgrade.ItemId.$oid);
response.UpgradeTypes.push(upgrade.ItemType);
response.UpgradeFingerprints.push(fingerprint);
response.UpgradeNew.push(false);
} else {
const id = new Types.ObjectId();
inventory.Upgrades.push({
_id: id,
ItemType: upgrade.ItemType,
UpgradeFingerprint: `{"lvl":1}`
});
addMods(inventory, [
{
ItemType: upgrade.ItemType,
ItemCount: -1
}
]);
const dataknifeRawUpgradeIndex = dataknifeUpgrades.indexOf(upgrade.ItemType);
if (dataknifeRawUpgradeIndex != -1) {
dataknifeUpgrades[dataknifeRawUpgradeIndex] = id.toString();
} else {
logger.warn(`${upgrade.ItemType} not found in dataknife config`);
}
response.UpgradeIds.push(id.toString());
response.UpgradeTypes.push(upgrade.ItemType);
response.UpgradeFingerprints.push({ lvl: 1 });
response.UpgradeNew.push(true);
}
};

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@ -699,25 +699,10 @@ export const addMissionRewards = async (
}
if (inventory.Nemesis.Faction == "FC_INFESTATION") {
inventoryChanges.Nemesis.HenchmenKilled ??= 0;
inventoryChanges.Nemesis.MissionCount ??= 0;
inventory.Nemesis.HenchmenKilled += 5;
inventory.Nemesis.MissionCount += 1;
inventoryChanges.Nemesis.HenchmenKilled += 5;
inventoryChanges.Nemesis.MissionCount ??= 0;
inventoryChanges.Nemesis.MissionCount += 1;
if (inventory.Nemesis.HenchmenKilled >= 100) {
inventory.Nemesis.InfNodes = [
{
Node: "CrewBattleNode559",
Influence: 1
}
];
inventory.Nemesis.Weakened = true;
inventoryChanges.Nemesis.Weakened = true;
}
}
inventoryChanges.Nemesis.InfNodes = inventory.Nemesis.InfNodes;

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@ -157,6 +157,11 @@ export type TSolarMapRegion =
//TODO: perhaps split response and database into their own files
export enum LoadoutIndex {
NORMAL = 0,
DATAKNIFE = 7
}
export interface IDailyAffiliations {
DailyAffiliation: number;
DailyAffiliationPvp: number;
@ -220,7 +225,7 @@ export interface IInventoryClient extends IDailyAffiliations, InventoryClientEqu
ActiveQuest: string;
FlavourItems: IFlavourItem[];
LoadOutPresets: ILoadOutPresets;
CurrentLoadOutIds: IOid[]; //TODO: we store it in the database using this representation as well :/
CurrentLoadOutIds: IOid[]; // we store it in the database using this representation as well :/
Missions: IMission[];
RandomUpgradesIdentified?: number;
LastRegionPlayed: TSolarMapRegion;