forked from OpenWF/SpaceNinjaServer
fix: put house version railjack components into the salvage array (#1654)
Fixes #1645 Reviewed-on: OpenWF/SpaceNinjaServer#1654 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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package-lock.json
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package-lock.json
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@ -18,7 +18,7 @@
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"morgan": "^1.10.0",
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"morgan": "^1.10.0",
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"ncp": "^2.0.0",
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"ncp": "^2.0.0",
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"typescript": "^5.5",
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"typescript": "^5.5",
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"warframe-public-export-plus": "^0.5.54",
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"warframe-public-export-plus": "^0.5.55",
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"warframe-riven-info": "^0.1.2",
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"warframe-riven-info": "^0.1.2",
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"winston": "^3.17.0",
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"winston": "^3.17.0",
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"winston-daily-rotate-file": "^5.0.0"
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"winston-daily-rotate-file": "^5.0.0"
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@ -3789,9 +3789,9 @@
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}
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}
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},
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},
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"node_modules/warframe-public-export-plus": {
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"node_modules/warframe-public-export-plus": {
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"version": "0.5.54",
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"version": "0.5.55",
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"resolved": "https://registry.npmjs.org/warframe-public-export-plus/-/warframe-public-export-plus-0.5.54.tgz",
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"resolved": "https://registry.npmjs.org/warframe-public-export-plus/-/warframe-public-export-plus-0.5.55.tgz",
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"integrity": "sha512-27r6qLErr3P8UVDiEzhDAs/BjdAS3vI2CQ58jSI+LClDlj6QL+y1jQe8va/npl3Ft2K8PywLkZ8Yso0j9YzvOA=="
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"integrity": "sha512-Gnd4FCBVuxm2xWGfu8xxxqPIPSnnTqiEWlpP3rsFpVlQs09RNFnW2PEX9rCZt0f3SvHBv5ssDDrFlzgBHS1yrA=="
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},
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},
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"node_modules/warframe-riven-info": {
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"node_modules/warframe-riven-info": {
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"version": "0.1.2",
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"version": "0.1.2",
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@ -25,7 +25,7 @@
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"morgan": "^1.10.0",
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"morgan": "^1.10.0",
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"ncp": "^2.0.0",
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"ncp": "^2.0.0",
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"typescript": "^5.5",
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"typescript": "^5.5",
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"warframe-public-export-plus": "^0.5.54",
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"warframe-public-export-plus": "^0.5.55",
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"warframe-riven-info": "^0.1.2",
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"warframe-riven-info": "^0.1.2",
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"winston": "^3.17.0",
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"winston": "^3.17.0",
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"winston-daily-rotate-file": "^5.0.0"
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"winston-daily-rotate-file": "^5.0.0"
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@ -408,8 +408,32 @@ export const addItem = async (
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const meta = ExportCustoms[typeName];
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const meta = ExportCustoms[typeName];
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let inventoryChanges: IInventoryChanges;
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let inventoryChanges: IInventoryChanges;
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if (meta.productCategory == "CrewShipWeaponSkins") {
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if (meta.productCategory == "CrewShipWeaponSkins") {
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inventoryChanges = addCrewShipWeaponSkin(inventory, typeName);
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if (meta.subroutines || meta.randomisedUpgrades) {
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// House versions need to be identified to get stats so put them into raw salvage first.
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const rawSalvageChanges = [
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{
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ItemType: typeName,
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ItemCount: quantity
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}
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];
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addCrewShipRawSalvage(inventory, rawSalvageChanges);
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inventoryChanges = { CrewShipRawSalvage: rawSalvageChanges };
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} else {
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} else {
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// Sigma versions can be added directly.
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if (quantity != 1) {
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throw new Error(
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`unexpected acquisition quantity of CrewShipWeaponSkin: got ${quantity}, expected 1`
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);
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}
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inventoryChanges = {
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...addCrewShipWeaponSkin(inventory, typeName),
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...occupySlot(inventory, InventorySlot.RJ_COMPONENT_AND_ARMAMENTS, premiumPurchase)
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};
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}
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} else {
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if (quantity != 1) {
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throw new Error(`unexpected acquisition quantity of WeaponSkins: got ${quantity}, expected 1`);
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}
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inventoryChanges = addSkin(inventory, typeName);
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inventoryChanges = addSkin(inventory, typeName);
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}
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}
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if (meta.additionalItems) {
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if (meta.additionalItems) {
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