forked from OpenWF/SpaceNinjaServer
fix: additional checks in bounty rewards (#1626)
Reviewed-on: OpenWF/SpaceNinjaServer#1626 Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com> Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
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@ -922,7 +922,7 @@ function getRandomMissionDrops(RewardInfo: IRewardInfo, tierOverride: number | u
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if (syndicateEntry.Tag === "EntratiSyndicate") {
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if (syndicateEntry.Tag === "EntratiSyndicate") {
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const vault = syndicateEntry.Jobs.find(j => j.locationTag === locationTag);
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const vault = syndicateEntry.Jobs.find(j => j.locationTag === locationTag);
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if (vault) job = vault;
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if (vault && locationTag) job = vault;
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// if (
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// if (
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// [
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// [
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// "DeimosRuinsExterminateBounty",
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// "DeimosRuinsExterminateBounty",
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@ -997,8 +997,10 @@ function getRandomMissionDrops(RewardInfo: IRewardInfo, tierOverride: number | u
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(RewardInfo.JobStage === job.xpAmounts.length - 1 || job.isVault) &&
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(RewardInfo.JobStage === job.xpAmounts.length - 1 || job.isVault) &&
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!isEndlessJob
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!isEndlessJob
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) {
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) {
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rewardManifests.push(job.rewards);
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if (ExportRewards[job.rewards]) {
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rotations.push(ExportRewards[job.rewards].length - 1);
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rewardManifests.push(job.rewards);
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rotations.push(ExportRewards[job.rewards].length - 1);
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}
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}
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}
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}
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}
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}
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}
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@ -1053,17 +1055,20 @@ function getRandomMissionDrops(RewardInfo: IRewardInfo, tierOverride: number | u
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if (rewardManifests.length != 0) {
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if (rewardManifests.length != 0) {
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logger.debug(`generating random mission rewards`, { rewardManifests, rotations });
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logger.debug(`generating random mission rewards`, { rewardManifests, rotations });
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}
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}
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rewardManifests
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rewardManifests.forEach(name => {
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.map(name => ExportRewards[name])
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const table = ExportRewards[name];
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.forEach(table => {
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if (!table) {
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for (const rotation of rotations) {
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logger.error(`unknown droptable: ${name}`);
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const rotationRewards = table[rotation];
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return;
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const drop = getRandomRewardByChance(rotationRewards);
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}
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if (drop) {
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for (const rotation of rotations) {
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drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount });
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const rotationRewards = table[rotation];
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}
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const drop = getRandomRewardByChance(rotationRewards);
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if (drop) {
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drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount });
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}
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}
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});
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}
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});
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if (region.cacheRewardManifest && RewardInfo.EnemyCachesFound) {
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if (region.cacheRewardManifest && RewardInfo.EnemyCachesFound) {
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const deck = ExportRewards[region.cacheRewardManifest];
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const deck = ExportRewards[region.cacheRewardManifest];
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