fix: don't trigger G3 capture when LevelKeyName is present (#1699)

Reviewed-on: OpenWF/SpaceNinjaServer#1699
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-04-17 10:58:40 -07:00 committed by Sainan
parent f94ecbfbfc
commit 41d976d362

View File

@ -128,11 +128,16 @@ export const addMissionInventoryUpdates = async (
]); ]);
} }
} }
// Somewhat heuristically detect G3 capture:
// - https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1365
// - https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1694
if ( if (
inventoryUpdates.MissionFailed && inventoryUpdates.MissionFailed &&
inventoryUpdates.MissionStatus == "GS_FAILURE" && inventoryUpdates.MissionStatus == "GS_FAILURE" &&
inventoryUpdates.ObjectiveReached && inventoryUpdates.ObjectiveReached &&
!inventoryUpdates.LockedWeaponGroup !inventoryUpdates.LockedWeaponGroup &&
!inventoryUpdates.LevelKeyName
) { ) {
const loadout = (await Loadout.findById(inventory.LoadOutPresets, "NORMAL"))!; const loadout = (await Loadout.findById(inventory.LoadOutPresets, "NORMAL"))!;
const config = loadout.NORMAL.id(inventory.CurrentLoadOutIds[0].$oid)!; const config = loadout.NORMAL.id(inventory.CurrentLoadOutIds[0].$oid)!;