forked from OpenWF/SpaceNinjaServer
		
	fix: buying flawed mods on iron wake doesn't consume credits (#1228)
Reviewed-on: OpenWF/SpaceNinjaServer#1228
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				@ -175,7 +175,14 @@ export const handlePurchase = async (
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            if (purchaseRequest.PurchaseParams.SourceId! in ExportVendors) {
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                const vendor = ExportVendors[purchaseRequest.PurchaseParams.SourceId!];
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                const offer = vendor.items.find(x => x.storeItem == purchaseRequest.PurchaseParams.StoreItem);
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                if (offer && offer.itemPrices) {
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                if (offer) {
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                    if (offer.credits) {
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                        combineInventoryChanges(
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                            purchaseResponse.InventoryChanges,
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                            updateCurrency(inventory, offer.credits, false)
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                        );
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                    }
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                    if (offer.itemPrices) {
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                        handleItemPrices(
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                            inventory,
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                            offer.itemPrices,
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@ -184,6 +191,7 @@ export const handlePurchase = async (
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                        );
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                    }
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                }
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            }
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            break;
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        case 18: {
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            if (purchaseRequest.PurchaseParams.SourceId! != worldState.PrimeVaultTraders[0]._id.$oid) {
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