forked from OpenWF/SpaceNinjaServer
		
	avoid unnecessary cucling rewardManifests.forEach
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				@ -2082,7 +2082,11 @@ function getRandomMissionDrops(
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                                tableIndex = 2;
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					                                tableIndex = 2;
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                            }
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					                            }
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                            if (jobType.startsWith("/Lotus/Types/Gameplay/NokkoColony/Jobs/NokkoJob")) {
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					                            if (jobType.startsWith("/Lotus/Types/Gameplay/NokkoColony/Jobs/NokkoJob")) {
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                                if (RewardInfo.JobStage === job.xpAmounts.length - 1) rotations = [0, 1, 2];
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					                                if (RewardInfo.JobStage === job.xpAmounts.length - 1) {
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					                                    rotations = [0, 1, 2];
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					                                } else {
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					                                    rewardManifests = [];
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					                                }
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                            } else {
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					                            } else {
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                                rotations = [tableIndex];
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					                                rotations = [tableIndex];
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                            }
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					                            }
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@ -2183,7 +2187,6 @@ function getRandomMissionDrops(
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                logger.warn(`RewardSeed mismatch:`, { client: RewardInfo.rewardSeed, database: inventory.RewardSeed });
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					                logger.warn(`RewardSeed mismatch:`, { client: RewardInfo.rewardSeed, database: inventory.RewardSeed });
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            }
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					            }
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        }
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					        }
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        if (rotations.length > 1) {
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        const rng = new SRng(BigInt(RewardInfo.rewardSeed ?? generateRewardSeed()) ^ 0xffffffffffffffffn);
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					        const rng = new SRng(BigInt(RewardInfo.rewardSeed ?? generateRewardSeed()) ^ 0xffffffffffffffffn);
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        rewardManifests.forEach(name => {
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					        rewardManifests.forEach(name => {
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            const table = ExportRewards[name];
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					            const table = ExportRewards[name];
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@ -2200,7 +2203,6 @@ function getRandomMissionDrops(
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                }
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					                }
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            }
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					            }
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        });
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					        });
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        }
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        // Railjack Abandoned Cache Rewards, Rotation A (Mandatory Objectives)
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					        // Railjack Abandoned Cache Rewards, Rotation A (Mandatory Objectives)
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        if (RewardInfo.POICompletions) {
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					        if (RewardInfo.POICompletions) {
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