SpaceNinjaServer/src/controllers/api/gildWeaponController.ts

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import { RequestHandler } from "express";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { getJSONfromString } from "@/src/helpers/stringHelpers";
import { getInventory } from "@/src/services/inventoryService";
import { WeaponTypeInternal } from "@/src/services/itemDataService";
import { ArtifactPolarity, EquipmentFeatures } from "@/src/types/inventoryTypes/commonInventoryTypes";
const modularWeaponCategory: (WeaponTypeInternal | "Hoverboards")[] = [
"LongGuns",
"Pistols",
"Melee",
"OperatorAmps",
"Hoverboards" // Not sure about hoverboards just coppied from modual crafting
];
interface IGildWeaponRequest {
ItemName: string;
Recipe: string; // /Lotus/Weapons/SolarisUnited/LotusGildKitgunBlueprint
PolarizeSlot?: number;
PolarizeValue?: ArtifactPolarity;
ItemId: string;
Category: WeaponTypeInternal | "Hoverboards";
}
// In export there no recipes for gild action, so reputation and ressources only consumed visually
export const gildWeaponController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const data = getJSONfromString(String(req.body)) as IGildWeaponRequest;
data.ItemId = String(req.query.ItemId);
if (!modularWeaponCategory.includes(req.query.Category as WeaponTypeInternal | "Hoverboards")) {
throw new Error(`Unknown modular weapon Category: ${req.query.Category}`);
}
data.Category = req.query.Category as WeaponTypeInternal | "Hoverboards";
const inventory = await getInventory(accountId);
if (!inventory[data.Category]) {
throw new Error(`Category ${req.query.Category} not found in inventory`);
}
const weaponIndex = inventory[data.Category].findIndex(x => String(x._id) === data.ItemId);
if (weaponIndex === -1) {
throw new Error(`Weapon with ${data.ItemId} not found in category ${req.query.Category}`);
}
const weapon = inventory[data.Category][weaponIndex];
weapon.Features = EquipmentFeatures.GILDED; // maybe 9 idk if DOUBLE_CAPACITY is also given
weapon.ItemName = data.ItemName;
weapon.XP = 0;
if (data.Category != "OperatorAmps" && data.PolarizeSlot && data.PolarizeValue) {
weapon.Polarity = [
{
Slot: data.PolarizeSlot,
Value: data.PolarizeValue
}
];
}
inventory[data.Category][weaponIndex] = weapon;
await inventory.save();
res.json({
InventoryChanges: {
[data.Category]: [weapon]
}
});
};